On various different platforms, Battlefield V players have been asking about the best settings for battlefield V on the PS5. So, here we are with the best battlefield 5 settings on the PS5. Let’s crack-in.
First, we’ll talk about some basic soldier settings and how you can decide the number according to your need.
Go to setting and then go to controls while on the game and then you can follow the underneath mentioned tips and tricks.
Basic soldier settings
let us talk about the basic soldier settings and some other basic settings as well.
Starting off with the Invert vertical look settings and turn that OFF just because in that case the joystick that you use to look around the soldier works the opposite. You can try if you want to experience this and you’ll understand better whatever I am saying. Moving on further, Follow the chart for the Soldier’s control/Movement and sensitivity.
Soldier’s movement | Sensitivity/ Controls |
Soldier aim sensitivity | 75% |
Soldier zoom aim sensitivity | 61% |
soldier sprint | Toggle |
Double-tap forward to sprint | OFF |
double tap to sprint slide | ON |
Soldier weapon zoom | Hold |
Steady scope | Hold |
Request/ skip revive | Hold |
Soldier leaning | Hold |
Soldier sensitivity and Soldier zoom sensitivity:- Make sure that the Soldier zoom sensitivity is relatively lower than the soldier sensitivity so that you can control the recoil. Otherwise, you’ll find it difficult to stay on target and in the end, aiming will be get affected.
Moreover, In the games where you gotta switch between targets so quickly and obviously Battlefield fall into that category. So, set the soldier aim sensitivity to 75% and Soldier zoom sensitivity slightly lower than the aim sensitivity i.e. set the Soldier zoom sensitivity to 61%. Rest, you can leave the basic soldier settings to default
My gamer friends and I have personally tried this and the above-mentioned settings provide some extra efficiency while playing and controlling and also if you wanna try you go with some different numbers according to your need and requirements. Let’s move on to the next one.
Custom button mapping
Select-control scheme and then set soldier buttons to custom. After doing that you can either map your buttons according to your preferences or can follow my recommended button mapping.
Functions | Buttons |
walk forward | Left joystick(Up) |
walk backwards | Left joystick(Down) |
strafe right | Left joystick(Right) |
strafe left | Left joystick(Left) |
sprint | L3 |
Lookup | Right joystick(Up) |
Look down | Right joystick(down) |
Look right | Right joystick(right) |
Look left | Right joystick(Left) |
Danger ping(toggle)/Commo rose(hold)/Squad leader radio[Hold with another button] | R1 |
Interact | Square button |
Enter/Exit vehicle | Square button |
Jump | cross button |
Vault | cross button |
parachute deploy | cross button |
Toggle hud visibility | cross button |
Full map | touchpad swipe(turn HUD on/off) |
Zoom mini map | R2 |
Zoom mini map[Toggle]/Full map[hold] | R2 |
Fire | R2 |
zoom | L2 |
Reload | Square button |
Switch weapon[toggle]/Fire mode[Hold]/ Scope zeroing distance[Hold] | Triangle button |
Firestorm- equip sidearm[double tap] | Triangle button |
Toggle gadget 1 | Directional button (left) |
Toggle gadget 2 | Directional button (right) |
Toggle toolbox | Directional button (down) |
Use bandages/ Throw lures[campaign] | Directional button (up) |
melee attack | Circle button |
Bayonet charge | Circle button |
Activate strafe to lean while zooming | Circle button |
Throw grenade/ Squad leader radio[hold with another button] | L1 |
Steady scope | R3 |
Crouch toggle/ Prone[hold] | R3 |
Sprint slide | R3 |
Switch to vehicle seat 1 | Directional button(Down) |
Firestorm- toggle inventory | Directional button(down) |
Firestorm- Select item in inventory | Cross button |
Firestorm- Drop selected item from inventory | Square button |
Firestorm-Map zoom in | L1 |
Firestorm-Map zoom out | R2 |
Firestorm-Toggle map marker | L2 |
Firestorm- Center map on player | R1 |
Rest, on the advanced settings where we optimise the soldier aiming and acceleration, You can leave that as it is(default) or can change accordingly. I leave it as it is and make sure that the uniform soldier aiming is set to “on” just because it helps with muscle memory for aiming,
I’ve not mentioned some of them in the list just because they are not as useful and you can leave them as it is(i.e. blank) as they are of no use as such and now let’s see what we have next.
Controller tuning and Deadzone settings
Let’s discuss how we can optimize the controller by tuning it and some dead zone settings.
Controller left stick
Movement | Response percentage |
Center Deadzone | 13% |
Axial Deadzone | 15% |
Max input threshold | 51% |
Controller right stick
Movement | Response percentage |
Center Deadzone | 13% |
Axial Deadzone | 15% |
Max input threshold | 100% |
- Center deadzone:- Set how much the stick need to be pushed to be activated. A low value means that a smaller push is needed.
- Axial deadzone:- Set how much the horizontal and vertical values cancel each other out when pushing the stick all the way. This helps the player to achieve a perfect horizontal only or vertical only turning at max speed, with no need for a total precision with the stick. Setting a lower value does less cancelling out which means less help.
- Max input threshold:- Set how much stick needs to be pushed to produce max input. Lower the default value if you want to reach the max input with less physical stick movement.
Controller L2/R2 Button
Movement | Response percentage |
L2 Deadzone | 0% |
L2 Max input threshold | 5% |
R2 Deadzone | 0% |
R2 Max input threshold | 5% |
- L2 Deadzone:- Set how much L2 needs to be pulled to be activated. A higher value means you have to pull L2 to register input.
- L2 Max input threshold:- Set how much L2 needs to be pulled to produce max input. Lower the default value if you want to reach the max input with less physical pull.
- R2 Deadzone:-Set how much R2 needs to be pulled to be activated. A higher value means you have to pull R2 to register input.
- R2 Max input threshold:-Set how much R2 needs to be pulled to produce max input. Lower the default value if you want to reach the max input with less physical pull.
Gameplay
Basic gameplay settings
Show HUD | Show |
HUD motion-ON/OFF | Off |
Player-created content | Show |
Chatlog | When active |
Magnify Chat | Off |
Inventory | When active |
Kill log | Show |
Kill log filter | Either go for “All” or “nearby” |
Kill log weapon | Name |
Score log weapon name | On |
Awards | Show |
Vehicle seat info | Show |
Critical messages | Show |
Share usage data | Off |
Overlay shadow strength | 40% |
Loadout Mirroring | On |
advance gameplay settings
Camera shake scale | 50% |
Soldier auto leaning | On |
Soldier auto peak over | On |
Parachute auto-deploy | Off |
Context-Based over giving | On |
Plane chase camera roll | On |
Character lighting | On |
Soldier aim assist | 0% |
Soldier aim assist zoom snap | 0% |
Vehicle aim assist | 100% |
Vehicle aim assist zoom snap | 100% |
Reload hint | Hide |
Hint system | Hide |
Note:- Set the camera shake scale to the lowest on the valve(i.e. 50%) and the reason behind that is that the aim assist will get affected due to too much camera shaking.
Moreover, talking about the parachute deployment, I would suggest you to turn the Parachute auto-deployment “off” and it would provide you with an advantage over parachute auto-deployment turned “on” just because you could decide when to deploy the parachute by analysing the scenario rather than relying on the system.
Soldier aim assist:- Choose whether infantry weapon aim slows down when the reticle is over an enemy target and gets sticky to it. The higher the number, the stronger the aim assist effect.
It would be better if you don’t use the aim assist just because it won’t help you to enhance your aiming skills rather it would degrade your aiming skills. I personally don’t use and don’t recommend it as well.
However, this is a personal preference and you can decide if you want it or not. Moving on to the next one.
Field Of View
Field of view:- Field of view is basically is the angle at which you’ll be seeing the battlefield and 90 is the recommended number for the Field of view. However, if you wan’t more you can max it out and if you want to get the maximum out of it 90 is what I would recommend. Conclusion:- 90 degrees is the best angle at which you get good view of what’s around and eventually helps you to aim better.
ADS Field of view:- When ON, the magnification of weapon sights will be relative to the user- defined field of view, When OFF, the magnification of weapons sights will be relative to the default field of view[55°]. Changing the field of view may impact your performance.
In simpler words, If you are a sniper and while sniping, Turn the ADS field of view ‘OFF’ and If you want use the red guns only then turn the ADS Field of view ‘ON’.
Rest of the settings you can leave it as default or you can change it according to your own preferences.
With that said, that’s that for the PS5 best settings for battlefield 5. If there’s something that you think is missing in this blog. Let us know in comment section underneath or mail.