Rocket league-best controller settings are as important as playing the game itself. You cannot outrun the competition and meta’s if you keep your muscle memory stuck to the default settings.
And it’s no coincidence that almost every Pro Player changes his rocket league controller setting.
In this guide, we will help you tackle one of the most asked questions in the Rocket League community: What is the best controller settings for Rocket League.
The controller setting pro player’s .saucy, Alex161, al0t. use. in Rocket League. They set Air Roll to L1, Jump to Cross, Powerslide to L1, Boost to Circle, and Air Roll(left) to R1. And it’s is easier to use even for a new player.
Although this setting can work for almost everyone. But if you are a claw grip user or just wanted to try something new, then don’t worry we have got you covered.
And we will also be sharing the deadzone setting pro player’s in Rocket league.
Let’s start’s thing with the control setting.
The control setting is nothing but the key binds for your controller. And I am sure that some of you are still using default control.
Is something wrong with default controls? You ask. Yes, everything is wrong with default controls, and it is almost same the same ever since the release of Rocket League in 2015.
Why default control are not good?
The default control for Rocket league is just not good enough. Forget about competitive, you shouldn’t use them even if you are just playing casually.
As for Why? Because default controls have all the core actions (Jump, Powerslide, Air Roll, and Boost) stacked on each other, and it’s not easy when only your right thumb is responsible for all that.
To sum it up, Default controls are not going to work for you, except if you are a claw grip user. Don’t worry I will get to it later.
|Action||PS4 Controller||Xbox Controller|
So, what is a good control setting.
Good control is something that can help you keep up with the ever-changing meta.
Every control is acceptable as long as they allow you to use the combination of:
- Jump + Boost + Air roll
- Jump + Boost + Powerslide
Both these actions are the building block for most of the high-level mechanics. And it is something you will need again and again.
If you have played Rocket League for some time, then you understand what I am talking about.
And with default controls, just using Jump and Boost is a challenge in itself, not to say anything about using Jump + Boost + Powerslide.
If you are a new player then I would say to use good control so that you don’t have to change them every time you have to learn something new. And I can tell from my personal experience that muscle memory is not easy to change.
If you are using default controls then, I highly recommend changing your controls. And if you have already changed your control setting then make sure that your controls allow you to use both these combinations.
If they didn’t, then change them. And it doesn’t make sense for you to use a control setting that you need to change as you imptovve.
If they allow you to use the combo of Jump + Boost + Powerslide or Jump + Boost + Air Roll and you are comfortable with them, then you can skip finding the best deadzone setting for yourself in Rocket league. Or, you can just keep reading and see what controls suit you better. The choice is yours.
What controls should you use in Rocket League?
A good controller setting should make it easier for you to improve your ranking and help you to keep up with the meta.
Best controller setting in Rocket League:
Air Roll: L1
Ball Cam: Triangle
Air Roll (Left): R1
Air Roll (Right): –
This setting is also used by many Rocket League pro players like .saucy, Alex161, al0t. So you can rest assure about the end game viability, and they are not that hard to master even if you are a new player.
This exact setup is used by many of the notable pro players, so this should work for most of you. But, there is a chance that it might work for you, then worry not, because, for this exact reason, I have explained every setting in detail.
Air-Roll and Powerslide to L1 or LB
This is by the most common change even among pro players.
Just changing your Air Roll/Powerslide to L1 can allow you to Air-Roll and Boost at the same time, making an action like Air-dribble, Half-flip a lot easier.
You can only Air-roll while in the Air and Powerslide on the Ground. So, there is no need for you to assign different buttons for both of them. This way you will have fewer buttons to worry about.
Even, if you are using different controls, I would highly advise you to assign the same button for both Air Roll and Powerslide.
When it comes to jump, you can just use the default Cross.
As for why? Because it’s is really easy to use Cross and L1 simultaneously. Even quite a few pro players keep their jump at the cross.
I would recommend you to do the same.
Unlike Powerslide/Air Roll, you have to lot more choices available when it comes to Boost.
If you are used to default controls then you can keep the boost to Circle. There is no need for you to change it if you don’t want to. This is also what most pro players use.
I’m personally keeping it at Square because it’s much more convenient to use R-analog Stick with Square. But there are not many pro players who keep their boost at the square.
Remapping the Boost to R1 is also quite famous among pro players. This makes it a lot easier to jump and Boost at the same time. And using R1 and L1 simultaneously is no issue.
It all comes down to your personal preference. I say experiment with this and choose what suits you the most.
Air Roll (Right/Left)
Direction Air Roll is one of the hardest mechanics to learn in the Rocket League, and because of this reason, most of the players shy away from using it.
There are not many pro players like al0t, Alex161, Alpha54 who use neither Air Roll Right nor left and they play really well. And there are many who use directional Air Roll and they also play really well.
Whether to use directional Air Roll or not is totally upto you. You can try if you want something challenging or you drop kick it altogether just like me.
I had personally tried to use Air Roll Left in the past. And let’s just say, it didn’t work the way I want it to. I might try directional Air Roll in the future but, not now.
If you are new player I would recommend to get familiar with other mechanics before you give it a try.
Control Setting for Claw grip users
Most of you are already familiar what a Claw grip is. But if you are not then don’t worry I got your back.
In Claw Grip, you use your thumb on R-analog Stick and you use your Index finger for Action buttons and your middle finger is responsible for R1 and R2,
This Grip gives you to use the most control over your controller, but to me, it feels really uncomfortable and I was unable to use it for long.
But that’s just me, but if you are comfortable using Claw grip, then Congratulation to you.
If you are wondering Do claw grip user have advantage in Rocket League.
Yes, Claw grip do have advantage over other player but it’s not a major one. If you are not a claw grip user then it’s not worth it for you to change your grip just for Rocket League.
The biggest advantage a Claw grip user has is being able to use the R-analog stick and Action buttons at the same time. But in Rocket League this will not help you much
Best control setting for claw grip user in Rocket league
If you are claw grip then, the biggest advantage you have is the flexibility when it comes to controller settings, not just in Rocket League but in any game. They are even some pro players who use the default control setting.
Best controller setting in Rocket League:
Air Roll: L1
Ball Cam: Triangle
Air Roll (Left): Circle
Air Roll (Right): –
This is one of the best controller settings for Claw users. And being a claw grip user you have many options available so you can afford to be a little picky. It comes down to your personal preference. Experiment and find the best controller setting that suits your style.
Whenever you change your controller setting it always takes time to get used to your new settings. But it is going to benefit in the Long Run.
If you are changing your Grip then it can take you a lot more time and practice. Changing your key binds is a lot easier than changing your Grip. But it is just a matter of time. And it going to help you a lot in the Long Run.
What is the best Deadzone for Rocket League
Deadzone in Rocket League is one of those which is overlooked by most of the players, mostly new ones. And it can really make a difference in your game.
Deadzone is the area around your thumbstick that determines how far you have to move your thumbstick to register it in-game
At first glance, the role of Deadzone seems pretty insignificant, But almost every single notable pro player in Rocket League tweak his deadzone settings in one way or another.
So what are the best Deadzone setting for most players?
Steering Sensitivity: 1.0 to 1.5
Ariel Sensitivity: 1.0 to 1.5
Controller Deadzone: 0.05 to 0.10
Dodge Deadzone: 0.50 to 0.80
Preferred Range: 1.0 to 1.5
Steering Sensitivity controls how fast your car can change directions, while on the ground.
At the maximum 10.0 sensitivity, your car will be able to change direction even with the slightest movement in the analog stick. But making it almost impossible just to take a slight turn.
The minimum 1.0 is not that bad, you will be able to control the car more precisely but things can go a little downside if you have to change direction fast. But it is still manageable.
Even more than 90% of notable pro players keep their Steering sensitivity between 1.0 to 2.0.
Choosing your Steering sensitivity is really comes down to your personal preference. But almost 90% of the Notable Pro Player keeps their Steering sensitivity below 2.0 and over 50% of them keep their Steering sensitivity below 1.5.
I personally keep my steering setting at 1.5. And works really well. You should definitely give it a try.
Ariel Sensitivity controls how fast your car can turn and rotate in the air.
At the maximum 10.0 sensitivity, your car can Turn and rotate very sharply even with just the slightest movement of the Analog Stick. But making it almost impossible to make small adjustments.
The minimum 1.0 is not that bad, you will be able to control the car more precisely but things can go a little out of hand if you have to turn or rotate your car instantly, as you have to move your Analog Stick much further.
Just like Steering Sensitivity, around 90% of the notable pro players keep their Ariel sensitivity below 2.0.
Ariel Sensitivity also comes down to your personal preference. But just like Steering Sensitivity, 90% of the Notable Pro Player keeps their Ariel sensitivity below 2.0, and over half of them keep their Steering sensitivity below 1.5.
So it would recommend you to do the same.
Many people like to keep their Ariel Sensitivity and Steering Sensitivity the same. But I keep my Ariel sensitivity just slightly higher at 1.7.
You should experiment and find what is most comfortable with preferably below 2.0.
Preferred Range: 0.05 to 0.10
Deadzone control’s how far you have to move the thumbstick before it registers in-game.
In Rocket League, Deadzone is really helpful in preventing accidental movements and solving stick Drifts.
The higher, the controller deadzone, the far you have to move your thumbstick before it registers anything in-game, creating a delay on what you input and what got registered in-game.
At the maximum 0.75 Controller Deadzone, you can prevent any accidental touch but there will be a huge delay, as you have to move 75% of the thumbstick before it registers anything in-game.
The lower, the controller deadzone, the less you have to move your thumbstick before it registered in-game. There will be less delay.
At the minimum 0.0 controller Deadzone, even the slightest movement in thumbstick will be registered in-game, including accidental touches.
You would want to keep your deadzone just high enough to prevent accidental touches. There is no need for you to keep it unnecessary high,
So, what is a Ideal deadzone?
Every controller has its own ideal deadzone.
The ideal deadzone in Rocket League is the minimum deadzone value where you can prevent most of the unwanted or accidental movement. Over 80% of the Notable Pro Player keeps their deadzone between 0.05 and 0.10. And almost 50% of them, keep their deadzone at 0.05.
Ideally, you also wanted it to be as low as possible. But if you are using a controller for some time then chances are that the springs in the thumbsticks ger a little loose. This resulted in an Increase in Ideal Deadzone.
So, if you are using your controller for a long time then you might not be able to achieve that 0.05 deadzone in Rocket Legaue.
So, you might be wondering How to find the ideal deadzone for your controller in Rocket League.
3 easy steps to find the ideal deadzone for your Controller
Step 1: Go to the replay file of any of your matches.
Step 2: Set your view to-Fly.
Step 3: And set the deadzone as low as you without the camera moving on its own.
If the camera is moving on its then you have gotten too low and bump it a little and try.
And if you don’t want to go through all that hassle, then just set your deadzone between 1.0. It will work for most of you, even if you are using your controller for quite some time.
Preferred Range: 0.50 to 0.80
In Rocket League, Dodge Deadzone controls how far you have to move your Thumbstick in a particular direction before it counts as a dodge or jump. The default dodge deadzone is 0.50. It means if you pull the thumbstick more than 50% and press jump then it will as a dodge and vice-ver
The higher, the Dodge Deadzone is the further you have to move your Thumbstick before it counts as a Flip.
At its maximum 1.0 dodge deadzone, you have to pull the Thumbstick to the very end to be able to Flip or dodge.
At its minimum 0.0 deadzone, you just have to move your thumbstick to its normal deadzone and it will count as a flip, making it almost impossible to do fast ariels.
To avoid accidental flips, you definitely don’t want your Dodge Deadzone to be too low. A higher dodge deadzone is preferable even among pro players.
Above 90% of the Notable Pro, Players keep their Dodge deadzone above 0.50. So, that they don’t mess up when they try to jump or dodge.
I am currently using the default 0.50 dodge deadzone. And it works perfectly for me. You can definitely give it a try.